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In La Cuenta you go out for tapas from bar to bar with your group of friends. In each bar, someone will have to pay the bill – try not to be the one! Inevitably, someone will run out of money. When that happens, the player with the most money left wins.
The murky depths of the Pacific ocean conceal untold horrors in Omens of the Deep, a new expansion for Elder Sign, the cooperative dice game steeped in the lore of H.P. Lovecraft’s terrifying mythos. Based on the popular The Call of Cthulhu expansion for the Elder Sign: Omens app, players can now venture forth from the confines of the museum and board The Ultima Thule to combat the Ancient Ones that have begun to stir in the depths of the Pacific. The new R’lyeh Rising mode of gameplay features two stages as you first navigate the Dark Waters track and then assemble the Amulet of R’lyeh to stop one of three dangerous new Ancient Ones from waking and devouring the world. Engage the newly introduced mission tokens for hard-won rewards and fend off the dogged Deep One Legion as your investigators move to unknown dangers on the Pacific Adventure cards. The depths of the Pacific are filled with fresh terrors that only the bravest can attempt to seal with the power of the Elder Signs in the Omens of the Deep expansion for Elder Sign!
Biathlon Blast is an easy-to-learn, fast-paced skiing & shooting race for 2 to 6 players. Strike the perfect balance between skiing speed and shooting precision. The faster you ski, the higher your pulse, making it harder to hit targets. But nail your shots, and you’ll get a powerful boost for your next lap! Get your copy of the thrilling biathlon board game!
As aspiring bomb disposal professionals, players in Bomb Busters must work together as a team to prevent the bomb from exploding! In order to successfully carry out their mission, they have to cut identical cables – they have some of them right in front of them, but they have to find out who has a cable of identical value one by one. The information that each number from 1 to 12 is exactly four times in the game helps with this, as does the sorting of the cables of each team member in numerical order. Two severed cables with identical numbers bring them one step closer to bomb defusal. However, if they cut cables with different values, the explosion of the bomb comes closer. When a red cable is cut, there is an immediate crash and the game ends. Yellow cables with decimal numbers add extra challenge to the game and equipment cards help with particularly tricky missions.
In Spirit Island, powerful spirits have existed on this isolated Island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence. However, now, the Island has been "discovered" by invaders from a far-off land. These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of spirits as they go. As spirits, you must grow in power and work together to drive the invaders from your Island before it's too late!
Flip over cards one by one without flipping the same number twice. Sound easy? Think again! This isn’t just any deck of cards… In Flip 7™ Deluxe there's only one 1 card, two 2's, three 3’s, and so on, plus a set of powerful special cards that can score you extra points, give you a second chance, or freeze you or your opponents in your tracks.What makes it Deluxe? Every card in the game now features a stunning holographic foil finish for a premium, eye-catching look and an elevated playing experience. Are you the type of player to play it safe and bank points before you bust, or are you going to risk it all and go for the bonus points by flipping over seven in a row? Press your luck meets strategy in this upgraded edition of the addictive card game that's sure to keep you coming back for more! Key Features Deluxe Foil Finish: All cards in Flip 7™ Deluxe are enhanced with a holographic foil treatment, giving the game a premium, collectible feel. Unique Card Deck: Features only one 1 card, two 2's, three 3's, and so on, plus special cards that add layers of strategy and excitement. Press Your Luck Gameplay: Players must flip cards without revealing the same number twice, creating thrilling high-risk, high-reward moments. Special Cards: Discover special cards that offer extra points, second chances, or the ability to freeze opponents. Strategic Choices: Decide whether to bank points early or risk it all for the seven-in-a-row bonus. Contents94 foil cardsRules Score Pad
This is not World War II. Progress during "The War to End All Wars" was measured by yards, not miles. The Italians were on the side of the Allies, while Turkey – then at the center of the Ottoman Empire – was one of the members of what was known as the Central Powers. Imperial Germany and the Austro-Hungarian Empire were the two other main Central Powers. The major Allies, sometimes referred to as the Entente, consisted of the British Empire, France, Italy, the United States, and Imperial Russia. The alliance included other historical members, but they more or less fell under the command and control of one of these great powers. In fact, had General Pershing not insisted that its integrity be maintained, even the American army would have found itself as simply being replacements for French and British. Axis & Allies: WWI 1914 puts players in charge of one of the major powers, each with its own infantry sculpt; other sculpts represent the artillery, tanks, aircraft, and naval line-up of either the Allies or the Central Powers. As designer Larry Harris notes, "While playing this game, you will quickly realize that this is not World War II. There are no massive sweeps across continents with blitzing armored divisions and aircraft. Instead, there are a series of determined offensives resisted by equally determined armies dedicated to holding the line. You will find that your depleting resources of men and artillery must be deployed with great thought and efficiency. You will be fighting pretty much the way man has been fighting with each other for thousands of years – only this time the ability to kill your enemy, and for him to kill you, has become intolerably efficient." Despite what the back of the box says about the playing time (1-3 hours) the Avalon Hill website correctly states 8 playing hours for this game!
Gives Players a chance to randomize or customize their setup of Milestones & Awards. Rules include a complete index of all Milestones & Awards and explanations.
n the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud's apartment every Wednesday to discuss psychology and dream symbolism. This group?the Wednesday Psychological Society?marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud?s most distinguished contemporary. To best accomplish this, you?ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you?ll likely need some coffee?lots of coffee. Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel?s inkpot, activating a row or column of tile effects on your player board. To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which you?ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards?unlocking their ongoing special abilities and end-game scoring opportunities. Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins.
Product information "Sky Team Turbulence"In Sky Team: Turbulence, terrible weather conditions and technical incidents will be the order of the day for your landings. Take your seat in the cockpit and test your skills in 20 scenarios that are even more demanding! Turbulence introduces new rules and new modules, such as Turbulence, Low Visibility, and Alarms, that will add depth and diversity to your Sky Team base game.Now boarding for such wonderful destinations as Beijing, Madrid, Warsaw, Sydney, Cape Town, Kiev, and Saint Martin. Hang on to your seats. It is going to be a bumpy ride! Turbulence is an expansion for the co-operative two-player game Sky Team
Flip over cards one by one without flipping the same number twice. Sound easy? Think again! This isn't just any deck of cards… In Flip 7™ there's only one 1 card, two 2's, three 3’s, etc. plus a bunch of special cards that can score you extra points, give you a second chance, or freeze you or your opponents in your tracks. Are you the type of player to play it safe and bank points before you bust, or are you going to risk it all and go for the bonus points by flipping over seven in a row? Press your luck meets strategy in this addictive card game that's sure to be the greatest card game you’ve ever played!
Everdell Duo stand-alone game in the charming world of Everdell is made especially for two players. It offers competitive head-to-head gameplay, and also a robust and exciting cooperative campaign. Featuring an innovative turn structure, over 75 unique card abilities, and more than 30 different Events to achieve, Everdell Duo is an expansive and addictive experience with easy setup and swift playtime.• Plays in 30 minutes• Plays competitively or cooperatively• All-new campaign mode for endless replayability
The adventure is calling to you once again—and this time, you don’t have to worry about packing light! Meet the Adventure Chest—a brand-new expansion to Lost Ruins of Arnak that features an original storage solution designed by CGE and fits all previously released Lost Ruins of Arnak content. The Adventure Chest box is bigger and sturdier than that of the base game—and it still fits into a certain board-gamer-favorite Swedish-made shelf! The insert itself is made of 8 individual boxes from layered PET material and is designed to make setup, play, and cleanup as easy as possible. Inside the “Adventure Chest”, we’ve included a fresh addition to the world of Arnak, the new expansion “Twisted Paths”. This expansion brings a new double-sided map bigger than the one in the base game and includes two new research tracks, each with unique mechanisms and components (like brand new temple tiles or new resources—dark tablets). In addition to new maps, the expansion contains new guardians, sites, and assistants, and also some solo content—Rival tiles for the new maps, as well as Purple Rival tiles and Rival Objectives, two mini expansions we’ve previously released online as print-and-play. The “Adventure Chest” does NOT include any other Lost Ruins of Arnak content. The base game or any of the two previous expansions, Expedition Leaders or The Missing Expedition, must be purchased separately.
IELLO's Little Red Riding Hood is based off the well-known fairytale where one player plays as the wolf, and the other players work together to get Little Red to Grandmother's house first! Little Red Riding Hood is the fifth entry in Purple Brain Creations' "Tales & Games" series. In one game mode, the players co-operate to try to reach Grandma's house before the wolf can spot them; in the second game mode, one player takes on the role of the wolf.
- Avalon Hill Brettspiel- Anzahl Spieler: 3-5- Alter: ab 12 Jahre- Spieldauer: ca. 75 Minuten- Sprache: Englisch
Tales & Games IV: The Grasshopper & the Ant The Grasshopper & the Ant includes two ways to play, but the heart of both is the same. At the start of the game, lay out 16 (of the 48) path cards in a 4x4 grid; each path card shows one of four types of landscapes. The ant player places six ants on these cards, one ant per card, with the ants forming a chain (as in real life), then secretly chooses one type of terrain on which at least one ant stands. The grasshopper player then stands with one of the ants, and if the grasshopper chose the same landscape as the ant player, the grasshopper takes all the path cards of this type on which an ant stands; if the grasshopper chose incorrectly, then the ant player takes these path cards. Either way, you then refill the 4x4 grid. The ant player keeps playing until she finally wins path cards, then the next player in clockwise order controls the ants. (In winter mode, the third and fourth players control red ants and receive a random path card if they match the choice of the ant player.) In autumn mode, players score path cards immediately, with each type being tracked independently; path cards that feature insects are saved for a endgame bonus. As soon as a player maxes out two scoring tracks, the game ends and whoever has the most points wins. In winter mode, players keep the path cards they collect in order to buy provision cards (worth one victory point), which cost particular combinations of path types. In this mode, when you win a path card that features an insect, you can claim another card in the grid that features the same insect. Collect both provision cards of the same type, and you score a bonus VP. The first player to collect 4 VPs wins.
Play Hero Realms as a Cleric, Fighter, Ranger, Thief, or Wizard! Character Packs add a cool new dimension to player vs player games. Each match-up is a unique challenge which will require different strategies. When playing a cooperative campaign, your Character Pack represents the starting point for your character that you will customize over time.Each 15-card Character Pack includes:A custom ten-card starting deck featuring multiple unique character-specific cardsA character card with your starting healthA class-specific minor ability cardA class-specific major ability cardTwo score cardsRules
You have been chosen to wear the green ring. As the emerald knight, you are the defender of the universe; you are Green Lantern! Together with the other members of the Justice League, you fight against the dark villains and thwart their devious plans. Will you be able to defend OA, the home of all of the Green Lanterns? With Justice League: Hero Dice – Green Lantern, you join the Justice League as the Emerald Gladiator. Gather your friends around you, roll the dice, and battle villains with the might of willpower. This game can be played on its own or in combination with one or more of the other Hero Dice sets.
Sleeping Gods: Dungeons adds six dungeons to Sleeping Gods. Each dungeon includes a map and stories. In a dungeon, gameplay will be slightly altered from the regular game. Each map is printed on thick card stock (Letter-sized, 8.5×11 inches). A separate dungeon booklet contains all of the descriptions, encounters, and puzzles that you'll experience as you explore. You can access these dungeons at specific locations in the atlas of the Sleeping Gods base game. When you reach a location that contains a dungeon, you can choose to read from the standard storybook, or instead explore the dungeon that is located there. The specified location number is listed in the top left corner of the dungeon map. Each dungeon holds dangerous traps, vicious monsters, and treasure that you can find. Because dungeons take longer to explore than a standard location, there are a few small changes to game play when you enter one. While in the dungeon, players take turns taking two actions each, which include moving to new rooms, examining your surroundings, and more.
In Oath von Erfolgsautor Cole Wehrle (u. a. Root) bestimmen ein bis sechs Spieler die Geschichte eines fiktiven Reichs. Eine Person spielt den Kanzler, der mit eiserner Faust und Überzeugungskraft regiert. Die anderen übernehmen die Rollen von Bürgern, die Nachfolger des Kanzlers werden wollen, oder auch von Exilanten, die die Absicht haben, das Reich zu stürzen.
Jerusalem, spring 33 AD. A crowd gathers at the city gates to welcome Jesus of Nazareth as he prepares to celebrate Easter with his apostles and followers. With a revolutionary message, he has garnered supporters everywhere but also looks of suspicion among religious authorities. The Last Supper will soon be celebrated and the fate of one of the most influential characters in human history will be sealed. In Ierusalem Anno Domini, each player represents one of the communities of followers of Jesus of Nazareth who, coming to Jerusalem from nearby towns and villages, want to approach the place of the Last Supper and position themselves as close as possible to the seats of Jesus and his apostles. Designed by Carmen G. Jiménez and illustrated by L.A. Draws, Ierusalem Anno Domini can be played alone or with up to 4 participants. The goal of the game is to gain points sitting your followers at the table of the Last Supper. The closer they are to the apostles and to Jesus himself, the more victory points they will provide at the end of the game. The parabola tiles that we have accumulated, or the offering tokens will also give us points. Different locations are shown on the board: the market, the desert, the mountain, the lake and the temple. After sending our followers to one of these locations, we will obtain stones, bread and fish, as well as denarii or cards that will allow us to do more than one action. Among these actions, players will be able to choose between listening to a parable, going to the table, changing seats or doing a favor, among others. All this will happen while the patience of the Sanhedrin runs out. When this happens, symbolized by a tile moving in a marker, the endgame is triggered. However, the main element of the game is the cards. Each card has a symbol corresponding to one of five key locations in the game. As you play them, combinations will be formed that will allow us to bring the apostles to the table of the Last Supper. The optimal placement of our followers around Jesus and the apostles will also be done through the management of letters, as well as various resources at our disposal. Behind a very immersive theme, Ierusalem Anno Domini will not disappoint lovers of good challenges. Players will have a wide range of possibilities at their fingertips and multiple ways to earn victory points. Preparing the best strategies to get the most out of your followers will be one of the keys to victory. Devout gamers don’t need to look further: Here is your game!
1941, The World is at War! Axis & Allies 1941 is designed to be set up and played more quickly than any previous A&A game. In essence, this is a simplified A&A experience that will introduce players to the A&A mechanics and play style. Play time runs between 1½ to 2 hours. This game utilizes the A&A game mechanics present in A&A 1942 2nd Edition, as designed by Larry Harris (the creator of the original game). New Units A key feature for enfranchised players is an entirely new set of unit sculpts. There are 16 all-new designs such as the P-40 Warhawk, Tiger Tank, AVRO Lancaster, FW-190, IS-2 tank, HMS Hood, He-111, and the Akagi Aircraft Carrier. Game Overview Five major powers struggle for supremacy. Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 2?5 players, the game is set in 1941: The Axis has great momentum and is expanding its conquests in both Europe and Asia. Controlling one of the Axis or Allied powers, you will command both your country?s military forces and its war-time economy. Show that you are a brilliant military strategist by planning your attacks, marshaling your forces into embattled territories, and resolving the conflicts. Victory goes to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours! Axis & Allies 1941 components: Game Board Battle Strip Casualty Strip 160 plastic miniatures 84 die-cut pieces Four dice Rulebook