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Die Ermittler-Erweiterung Das Fest von Hemlock Vale für Arkham Horror: Das Kartenspiel enthält 5 neue Ermittler und eine Vielzahl neuer Spielerkarten, darunter brandneue gebundene Karten und solche, die auf Segens- und Fluchmarker setzen. Mit der Ermittler-Erweiterung Das Fest von Hemlock Vale können die Spieler neue Ermittlerdecks bauen oder ihre bereits bestehenden neu gestalten und mit ihnen nach Belieben Szenarien und Kampagnen von Arkham Horror: Das Kartenspiel bestreiten.
In der Kampagnen-Erweiterung Das Fest von Hemlock Vale reisen 1-4 Ermittler nach Hemlock Isle, einer geheimnisumwitterten Insel, die erst vor Kurzem für Besucher zugänglich wurde. Tagsüber knüpft ihr Kontakte mit den Einheimischen und erkundet die Insel. Mit wem ihr euch trefft und was ihr tut, bleibt euch überlassen. Doch sobald die Sonne untergeht, verwandelt sich die Insel in eine Todesfalle voller gefräßiger, missgestalteter Wildtiere. Könnt ihr die Geheimnisse von Hemlock Isle in nur drei Tagen und Nächten lüften? Oder werdet ihr beim kommenden Festmahl „verschlungen“? Zum Spielen wird ein Grundspiel Arkham Horror: Das Kartenspiel benötigt.
The Essex County Express is the second Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Among its sixty new cards, you’ll find twenty-eight player cards, including four copies of a new weakness.
Der Mythos-Pack Für das grosse Ganze umfasst 60 vorsortierte Karten. Darunter befinden sich neue Spielerkarten, mit denen man seine vorhandenen Decks verbessern kann, und ein neues Szenario, das entweder als Einzelspielszenario oder als Teil der Kampagne gespielt werden kann. Enthält die Karten 186-228 des Der gebrochene Kreis Zyklus. Zum Spielen wird das Grundspiel von Arkham Horror: Das Kartenspiel und die Erweiterung Der gebrochene Kreis benötigt.
"We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight. We shall see these things, and other things which no breathing creature has yet seen. We shall overleap time, space, and dimensions." –H.P. Lovecraft, From Beyond Things are definitely getting weird in Undimensioned and Unseen, the fourth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game… By the time your pursuit of two missing professors leads you to the scenario from Undimensioned and Unseen, you'll have traveled far from the familiar comforts of Arkham, and you'll have witnessed things you know no one would ever believe. You'll find yourself neck-deep in furtive cultists and their sacrifices, inundated with information about "Ancient Ones" and unholy rituals. And you'll suddenly find yourself forced to destroy terrifying, monstrous creatures that are literally impervious to everything in your arsenal… A mystery within a mystery, Undimensioned and Unseen may bring you another step closer to your ultimate goal, but you must first track down whatever knowledge or power may allow you to defeat a number of otherwise invulnerable Abominations. And it demands that you complete your investigation quickly—possibly by making use of the Mythos Pack’s new player cards—lest you should no longer be the hunter, but the hunted! This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.
Der Mythos-Pack: In Dagons Reich enthält Szenario VII der Kampagne Die Innsmouth-Verschwörung. Dieser Pack umfasst 60 vorsortierte Karten. Darunter befinden sich neue Spielerkarten, mit denen man seine vorhandenen Decks verbessern kann, und ein neues Szenario, das entweder als Einzelspielszenario oder als Teil der Kampagne gespielt werden kann.
For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings in Arkham and worse, several more people have disappeared. You need help.Your relationship with the Order of the Silver Twilight cannot continue to balance on the edge of a knife. You must decide whether you will place your trust in them or count them among your enemies, and this decision will shape your adventure moving forward, determining your ties to the Lodge and which areas of the manor you will have access to.At first glance, several of the player cards featured in For the Greater Good may look familiar. In The Secret Name, the Arkham Horror LCG broke the boundary between player factions by introducing player cards like that belonged to multiple classes. Now, as your investigators continue to gain experience from their research into Arkham’s secret history, you will have the chance to upgrade these cards into more powerful versions that fit into classic, single-class categories. Each version of these upgraded cards feature distinct art pieces and abilities that play into the core focuses of their classes, growing with your investigators as their search for answers continue.This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion are required to play.
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After your fateful investigation in Union and Disillusion, the state of the city continues to decay. Breaches in reality begin to rip through the fabric of the Earth, and a faint melody of discordant pipes can be heard throughout the streets of Arkham. Frightened citizens have sealed themselves in their homes, yet you continue to patrol the streets, desperate for some solution to end the chaos. In In the Clutches of Chaos, doom does not accrue at the usual rate. Instead, breaches are made at various locations, marked by resource tokens. When enough breaches have been made a single location, an incursion occurs. An incursion adds doom to its location and causes the breaches to spread, opening rifts in reality at connecting locations. Your goal is to prevent incursions by removing the breaches that cause them, but this can only be done by activating the action abilities on each location. If you do not maintain control over the breaches, you may soon find yourself overwhelmed with Arkham falling into madness. You cannot allow that to happen! This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.
Der Mythos-Pack Der geheime Name umfasst 60 vorsortierte Karten. Darunter befinden sich neue Spielerkarten, mit denen man seine vorhandenen Decks verbessern kann, und ein neues Szenario, das entweder als Einzelspielszenario oder als Teil der Kampagne gespielt werden kann.Enthält die Karten 109-150.Zum Spielen wird das Grundspiel von Arkham Horror: Das Kartenspiel und die Erweiterung Der gebrochene Kreis benötigt.
Shattered Aeons is the sixth and final Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.In The Forgotten Age, you journeyed to the darkest corners of Central America in search of a lost Aztec city-state. What you found during your expedition may be the greatest scientific discover of the age, but it could also be the Earth's undoing.Throughout The Forgotten Age cycle, you have tried to set your mistakes to right, chasing answers about the mysterious artifact your uncovered and those who pursue it. Retracing your path south, you have uncovered secrets that threaten your entire understanding of the world, of time, and of humanity's place in the universe. Now, the last and greatest of your questions will be answered in Shattered Aeons. But be wary- mere mortals may not be meant to gain such knowledge and the truths you seek may destroy what little remains of your sanity.This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.
The Depths of Yoth is the fifth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game. Following the events of The City of Archives, your team of investigators find yourselves trapped deep in the of the Earth and the only way out is...down. Your mission to protect humanity continues, but the threats to your life increase with each level of the descent. There is no telling what monsters have grown in these dark caverns and now pursue your team, but you cannot look back, or you are surely lost. This Mythos Pack features new player cards to customize your investigators' decks and treacherous encounter cards to immerse you in the peril of your investigation. This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.
The Boundary Beyond is the second Mythos Pack in The Forgotten Age cycle. As the thread pulls, the weave unravels. Following the events of Threads of Fate, you are driven from Arkham to Mexico City to find answers about an enigmatic relic and those who pursue it. After a seemingly endless string of failures, it appears the trail has gone cold. But on the very day you are ready to return home, something is wrong—the city has altered. Silver lightning crackles in the sky overhead, and the earth rumbles below your feet. Monstrous entities float just below the clouds and the architecture looks more like something out of a history book than modern Mexico. The Boundary Beyond scenario skews your idea of reality as the city shifts around you. By using the Explore action to investigate different locations, you may find that time has become destabilized as Modern locations are replaced with Ancient ones. You must discover a way to restore the proper timeline before the city and your fate become completely unalterable. Will you be able to return, or will you become lost in time? This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.