A menagerie of deadly monsters for the world’s greatest roleplaying game
The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders–a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.
The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.
EAN:
9780786965618
Sprache:
Englisch
Achtung! Nicht für Kinder unter 3 Jahren geeignet.
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Enthält 253 widerstandsfähige, laminierte Karten für alle Zaubertricks und Zauber für Magier, Hexenmeister und Zauberer von Zaubergrad 1 bis 9. Ein hervorragendes Hilfsmittel für Zauberwirker.
Everything you need to create characters and play the new adventures in this introduction to the world’s greatest roleplaying game.
Dungeons & Dragons is a cooperative storytelling game that harnesses your imagination and invites you to explore a fantastic world of adventure, where heroes battle monsters, find treasures, and overcome quests. The D&D Essentials Kit is a new introductory product meant to bring D&D to audiences interested in jumping into a fantasy story.
This box contains the essentials you need to run a D&D game with one Dungeon Master and one to five adventurers. A newly designed rulebook on-boards players by teaching them how to make characters, and the included adventure, Dragon of Icespire Peak, introduces a new 1-on-1 rules variant.
Contents:
64-page rulebook that teaches how to create characters of levels 1–6 and play the game. Includes the introduction of sidekick rules.
Dragon of Icespire Peak™, a 64-page introductory adventure
Double-sided poster map for use with the Dragon of Icespire Peak™ adventure (21” x 15”)
Four-panel, folding Dungeon Master’s screen (33" × 8.5")
6 blank character sheets
11 polyhedral dice
81 cards describing magic items, sidekicks, and other D&D game elements, plus a folding box to hold all the cards
Codes for D&D Beyond, the official digital toolset for D&D
A magical mixture of rules options for the world's greatest roleplaying game.
The wizard Tasha, whose great works include the spell Tasha?s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn?t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character?s origin using straightforward rules for modifying a character?s racial traits.
INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master?s Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
Discover how dragons embody magic across the worlds of D&D and how you can bring them to life at your table in this quintessential reference guide for the world’s greatest roleplaying game.Meet Fizban the Fabulous: doddering archmage, unlikely hero of the War of the Lance, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind in the worlds of Dungeons & Dragons.What is the difference between a red dragon and a gold dragon? What is dragonsight? How does the magic that suffuses dragons impact the world around them? Here is your comprehensive guide to dragons, filled with the tips and tools Dungeon Masters and players need for their encounters with these dangerous magical creatures.Dragonslayers and dragon scholars alike will appreciate the new dragon-themed options for players eager to harness the power of dragon magic and create unique and memorable draconic characters. Dungeon Masters will discover a rich hoard of new tools and information for designing dragon-themed encounters, adventures, and campaigns. Discover a host of new dragons and other creatures. Learn about the lairs and hoards of each type of dragon, and how hoards focus the magic that suffuses dragons and connects them to the myriad worlds of the Material Plane. Discover everything there is to know about the most iconic monsters of D&D with help from Fizban, your expert advisor on dragonkind!
The infamous lich Vecna is preparing a ritual to eliminate goodness, destroy the gods and oppress all worlds. To stop Vecna before he reshapes the universe, the heroes team up with three of the multiverse's most famous Archmages, travelling to far-flung locations and restoring the legendary Staff of Seven Pieces.
Vecna: Eve of Ruin is a high stakes DUNGEONS & DRAGONS adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms and travel to Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance and Greyhawk to save existence from annihilation.
A DUNGEONS & DRAGONS adventure for characters of levels 10 to 20, for use with the Player's Handbook, Monster Manual and Dungeon Master's Guide of the fifth edition.
- Vecna: Eve of Ruin, a 256-page hardcover adventure book for characters of levels 10 to 20
- Double-sided poster map
- Over 30 terrifying new monsters from across the multiverse
- Detailed character dossiers with exclusive insights into legendary allies you may recognise from other D&D adventures------------------------------Der berüchtigte Lich Vecna bereitet ein Ritual vor, um das Gute zu beseitigen, die Götter zu vernichten und alle Welten zu unterdrücken. Um Vecna aufzuhalten, bevor er das Universum umgestaltet, arbeiten die Helden mit drei der berühmtesten Erzmagier des Multiversums zusammen, reisen an weit entfernte Orte und stellen den legendären Stab der Sieben Teile wieder her.
Vecna: Eve of Ruin ist ein DUNGEONS & DRAGONS Abenteuer mit hohem Einsatz, in dem das Schicksal des Multiversums am seidenen Faden hängt. Die Helden beginnen in den Forgotten Realms und reisen nach Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance und Greyhawk, um die Existenz vor der Vernichtung zu retten.
Ein DUNGEONS & DRAGONS Abenteuer für Charaktere der Stufen 10 bis 20. Zur Verwendung mit dem Player's Handbook, Monster Manual und Dungeon Master's Guide der fünften Edition.
- Vecna: Eve of Ruin, a 256-seitiges Hardcover-Abenteuerbuch für Charaktere der Stufen 10 bis 20
- Doppelseitige Posterkarte
- Über 30 furchteinflößende neue Monster aus dem gesamten Multiversum
- Detaillierte Charakterdossiers mit exklusiven Einblicken in legendäre Verbündete, die du möglicherweise aus anderen D&D-Abenteuern kennst
- Digitale Kopie von "Vecna: Eve of Ruin" auf D&D Beyond
Regulärer Preis:
52,99 €
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