Zum Hauptinhalt springen Zur Suche springen Zur Hauptnavigation springen

Dune - Ixians and Tleilaxu House Expansion

Produktinformationen "Dune - Ixians and Tleilaxu House Expansion"

Both the Ixians and the Tleilaxu are integral to the economy of CHOAM and the Imperium as a whole.

The royal family of Ix had once been one of the wealthiest in the Imperium, in amongst the elite.

Because of a successful invasion of Ix by the Tleilaxu and the Emperor’s Sardaukar, and then, after many years, the liberation of Ix by Ixian and Atreides forces, the Ixians and the Tleilaxu are mortal enemies.

Led by a small council of Tleilaxu Masters – the fanatic, xenophobic Tleilaxu were tolerated because of their useful genetic engineering superiority. Although underestimated and loathed by others, they hoped to someday dominate all.

The cyborg, Prince Rhombur of House Vernius, leads the Ixians, masters of manufacturing and technologies only they know how to deploy.

The expansion introduces new game mechanics to help players gain advantages over their rivals.

 

Alter: 12+
Dauer: 60-180
Hersteller: Gale Force Nine
Spieler: 2-6
Sprache: Englisch
Alter: 12+
Dauer: 60-180
EAN: 9420020250512
Spieler: 2-6
Sprache: Englisch
Achtung! Nicht für Kinder unter 3 Jahren geeignet.

0 von 0 Bewertungen

Durchschnittliche Bewertung von 0 von 5 Sternen

Bewerten Sie dieses Produkt!

Teilen Sie Ihre Erfahrungen mit anderen Kunden.


Das könnte Dich auch interessieren

Dune
In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace.

57,99 €*
Terraforming Mars (engl.)
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establish greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards. Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources. Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases: 1) Player order shifts clockwise. 2) Research phase: All players buy cards from four privately drawn. 3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table until all players pass. 4) Production phase: Players get resources according to their terraform rating and production parameters. When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation! Contents: 1 Rules Booklet 1 Game Board 5 Player Boards 17 Corporation Cards 208 Project Cards 8 Reference Cards 200 Player Markers (transparent plastic cubes, 5 colours) 200 Resource Markers (opaque plastic cubes in gold, silver, and copper in different sizes) 3 Game Board Markers (big white plastic cubes) 9 Ocean Tiles 60 Greenery/City Tiles 11 Special Tiles 1 First Player Tile

78,99 €*
Terraforming Mars - Expansion: Colonies
Our world has widened before us. Corporations expand their operations to all corners of the solar system in pursuit of minerals and resources. Most places are not suited for terraforming, but building colonies may greatly improve your income and your possibilities in achieving that higher goal — the terraforming of Mars. Send your trade fleet to distant moons! Colonize the clouds of Jupiter! And let your Earth assets propel you to success! Terraforming Mars: Colonies, an expansion for Terraforming Mars that can be played with only the base game or with any combination of expansions, lets you visit the outer solar system. It features colony tiles where you can build colonies and send your trade fleet. It also includes new cards and corporations.

30,99 €*
Terraforming Mars - Expansion: Turmoil (engl.)
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet.   The expansion includes new corporations, new projects, and a new type of cards ? Global Events, from dust storms to riots to rising alloy demand ? that give you something to plan for.  

39,99 €*
Dune - Ixianer & Tleilaxu Hauserweiterung
Diese Erweiterung führt zwei neue Häuser, die Ixianer und Tleilaxu, in das Dune-Brettspiel ein. Tleilaxu: Die fanatischen, xenophobischen Tleilaxu, die von eiinem kleinen Konzil aus Tleilaxu-Meistern angeführt wurden, wurden wegen ihrer nützlichen Begabung in Sachen Gentechnik geduldet. Auch wenn andere sie unterschätzen und verabscheuen, hofften sie, eines Tages alle zu beherrschen. Ixianer: Der Cyborg Prinz Rhombur von Haus Vernius, führt die Ixianer an, Meister der Produktion und von Technologien, die nur sie einzusetzen wissen. Sowohl Ixianer als auch Tleilaxu sind ein entscheidender Teil von CHOAM und des Imperiums. Die Königsfamilie von Ix gehörte zu den reichsten Familien im Imperium. Aufgrund der erfolgreichen Invasion von Tleilaxu und die Sardaukar des Imperators, und dann, nach vielen Jahren, die Befreiung von Ix durch die Streitkräfte der Ixianer und Atreides, wurden die Ixianer und Tleilaxu zu Erzfeinden. Diese Erweiterung stellt auch neue Spielregeln vor, um Vorteile gegenüber deinen Rivalen zu erlangen.

20,99 €*
Doctor Who: Time of the Daleks - Third Doctor & Thirteenth Doctor 5-6 Player Expansion
Doctor Who: Time of the Daleks is a semi co-operative boardgame where with this expansion you can travel through space and time as the Third Doctor, Thirteenth Doctor or Eighth Doctor, meeting new companions, visiting iconic locations, and encountering classic villians.

18,99 €*
Machina Arcana - vom Jenseits Erweiterung
From Beyond ist die erste Erweiterung zu Machina Arcana. In zwei neuen Szenarien taucht ihr tiefer ein in den Psycho-Horror, trefft ihr auf neue Feinde und Verbündete und werdet Zeugen einer Magie, die euch in den Wahnsinn treiben wird. Entdeckt gebundene Horror-Begebenheiten, die Monstern neue Fähigkeiten verleihen, Gegenstände mit neuen Effekten sowie neue Charaktere mit eigener Hintergrundgeschichte und teilweise sogar eigenen Markern! Diese Erweiterung ist vollständig kompatibel mit allen Inhalten des Grundspiels und der Erweiterung To Eternity.

29,00 €*
Dune Imperium - Deluxe Upgrade Pack
Benötigt das Dune Imperium Grundspiel zum spielen.

69,99 €*
Dune Imperium - Expansion: Rise of Ix (engl.)
Conflict spreads across the Imperium in Dune: Imperium – Rise of Ix, the first expansion to the award-winning board game. • Enter the fray as one of three new Great Houses with unique leader abilities. • Acquire technological innovations from the planet Ix for a lasting strategic advantage. • Deploy fearsome dreadnoughts to rule the skies above Arrakis. • Dispatch subtle infiltrators to outmaneuver your opponents. • Dominate the Imperium in the new Epic game mode for a more intense, high-stakes challenge.

48,99 €*