Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game
The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.
Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!
Hersteller:
Wizards of the Coast
Sprache:
Englisch
EAN:
9780786965625
Sprache:
Englisch
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Enthält 253 widerstandsfähige, laminierte Karten für alle Zaubertricks und Zauber für Magier, Hexenmeister und Zauberer von Zaubergrad 1 bis 9. Ein hervorragendes Hilfsmittel für Zauberwirker.
Vertreibe die Schatten des Krieges
Ob an Bord eines Flugschiffs oder in einem Zugwaggon - mach dich auf den Weg in vielfältige Abenteuer, eingehüllt in einen Mantel aus Intrigen! Entdecke Geheimnisse, die während eines zerstörerischen Krieges verschollen gingen, einem Krieg, in dem magiebetriebene Waffen einen ganzen Kontinent bedrohten.
In dieser Nachkriegswelt durchdringt Magie jedermanns Alltag, und alle möglichen Leute zieht es nach Sharn, einer Stadt der Wunder, in der Wolkenkratzer den Himmel berühren. Wirst du dein Glück in den gefährlichen Straßen finden oder verfluchte Schlachtfelder reinigen? Wirst du dich mit den mächtigen Drachenmalhäusern abgeben? Wirst du als Zeitungsreporter, Universitätsforscher oder Regierungsspion die Wahrheit aufdecken? Oder wird du ein Schicksal schmieden, das den Narben des Krieges trotzt?
Dieses Buch enthält alles, was Spieler und Spielleiter benötigen, um die Welt von Eberron zu erforschen, darunter die neue Charakterklasse Magieschmied - ein Meister magischer Erfindungen - sowie Monster, die von uralten Kriegsmächten erschaffen wurden. Wird Eberron in ein neues blühendes Zeitalter eintreten oder wird sich der Schatten des Krieges erneut herabsenken?
Terror stalks the nightmare realms of Ravenloft. No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths.
Discover the mysteries of Ravenloft, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse. Then make your choice. Will you create your own Domains of Dread, settings to host endless terrifying adventures? Or will you join the ranks of haunted heroes who embrace macabre lineages, dual-edged Dark Gifts, haunted subclasses, and other forbidden powers?
The mists of Ravenloft are rising. Overcome your dread or forever be its prisoner!
Contents:
Ravenloft’s expanded Domains of Dread return for the first time in Fifth Edition!
Travel (perhaps even by choice) to familiar domains and discover new ones.
Encounter a horrific assortment of creatures from the monstrous bestiary.
Unleash a treasure trove of new story hooks, character options, and campaign customization to bring one of the most exciting Dungeons & Dragons settings to life!
Everything the Dungeon Master needs to craft a horror-themed campaign for Dungeons & Dragons, including rules and advice for building custom domains and darklords using established horror tropes or your own special blend.
Includes a brand new adventure sure to add thrills and chills to your game.
Introduces character lineages, including dhampi, hexblood, and reborn.
Presents dark gifts for characters that flesh out your place in the Domains of Dread.
Adds two new subclasses, the College of Spirits for bards and the Undead pact for warlocks.
A host of new backgrounds and trinkets themed specifically for a horror setting.
A magical mixture of rules options for the world's greatest roleplaying game.
The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master’s Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?
Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1–16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings. This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.
Contents:
17 mystery-themed D&D adventures, each tied to a book discovered in the famed library fortress of Candlekeep
Easy to run as stand-alone mini adventures or to drop into your home campaign
Adventures span play from levels 1 to 16
Includes a full poster map of Candlekeep, plus detailed descriptions of the various locations, characters, and creatures that reside within it
Introduces a variety of Dungeons & Dragons monsters, items, and non-player characters (NPCs)
The School of Magic is in Session
Rollicking campus adventures for the world’s greatest roleplaying game.
The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day.
Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University, drawn from the multiverse of Magic: The Gathering, and provides rules for creating characters who are students in one of its five colleges. Characters can explore the setting over the course of four adventures, which can be played together or on their own. Each adventure describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance.
This book includes a poster map that shows Strixhaven’s campuses on one side and location maps on the other.
Through the book’s multiyear campaign, players begin as first-year students who study, socialize, and adventure their way to graduation.
Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus.
Includes four adventures that can be played as stand-alones or woven together to create one campaign taking players from level 1 to level 10.
Players can create characters using a new race presented in the book, an owlin, one of the owlfolk who study at the university.
Adds new player character options including feats and backgrounds.
Includes new spells and magic items that help your character feel connected to the college they choose to join.
Encounter over forty magical, mysterious creatures and NPCs in the bestiary.
Strixhaven can easily be dropped into any D&D world or campaign with the provided rules for adventuring as a student of magic.
Expanded Rules. Expanded Foes. Expanded Adventure!
Embark on a journey with the rival wizards Tasha and Mordenkainen and the crime lord Xanathar. Learn new secrets and discover magical new ways to play the world’s greatest roleplaying game.
Crafted for DMs and players alike, this collection brings together all the fifth edition rules expansion books in one set, complete with a beautiful new Dungeon Master’s screen.
Includes fifth edition’s best-selling rules expansions Xanathar’s Guide to Everything, Tasha’s Cauldron of Everything, and Monsters of the Multiverse, along with a Dungeon Master’s screen together for the first time in a beautiful slip case.
Includes the debut of Monsters of the Multiverse, a comprehensive resource for players and Dungeon Masters alike, containing over 30 updated player character races and a massive bestiary with over 250 redesigned monsters and stat blocks, all for use in any D&D world.
Each of the three books and the Dungeon Master’s screen feature special foil covers, available only with this release.
A perfect set for players and Dungeon Masters looking to expand their game with additional rules and character options.
Xanathar's Guide to Everything (Alt Cover)
Tasha's Cauldron of Everything (Alt Cover)
Mordenkainen Presents: Monsters of the Multiverse (Alt Cover)
Dungeon Master's Screen
Slip Case
The infamous lich Vecna is preparing a ritual to eliminate goodness, destroy the gods and oppress all worlds. To stop Vecna before he reshapes the universe, the heroes team up with three of the multiverse's most famous Archmages, travelling to far-flung locations and restoring the legendary Staff of Seven Pieces.
Vecna: Eve of Ruin is a high stakes DUNGEONS & DRAGONS adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms and travel to Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance and Greyhawk to save existence from annihilation.
A DUNGEONS & DRAGONS adventure for characters of levels 10 to 20, for use with the Player's Handbook, Monster Manual and Dungeon Master's Guide of the fifth edition.
- Vecna: Eve of Ruin, a 256-page hardcover adventure book for characters of levels 10 to 20
- Double-sided poster map
- Over 30 terrifying new monsters from across the multiverse
- Detailed character dossiers with exclusive insights into legendary allies you may recognise from other D&D adventures------------------------------Der berüchtigte Lich Vecna bereitet ein Ritual vor, um das Gute zu beseitigen, die Götter zu vernichten und alle Welten zu unterdrücken. Um Vecna aufzuhalten, bevor er das Universum umgestaltet, arbeiten die Helden mit drei der berühmtesten Erzmagier des Multiversums zusammen, reisen an weit entfernte Orte und stellen den legendären Stab der Sieben Teile wieder her.
Vecna: Eve of Ruin ist ein DUNGEONS & DRAGONS Abenteuer mit hohem Einsatz, in dem das Schicksal des Multiversums am seidenen Faden hängt. Die Helden beginnen in den Forgotten Realms und reisen nach Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance und Greyhawk, um die Existenz vor der Vernichtung zu retten.
Ein DUNGEONS & DRAGONS Abenteuer für Charaktere der Stufen 10 bis 20. Zur Verwendung mit dem Player's Handbook, Monster Manual und Dungeon Master's Guide der fünften Edition.
- Vecna: Eve of Ruin, a 256-seitiges Hardcover-Abenteuerbuch für Charaktere der Stufen 10 bis 20
- Doppelseitige Posterkarte
- Über 30 furchteinflößende neue Monster aus dem gesamten Multiversum
- Detaillierte Charakterdossiers mit exklusiven Einblicken in legendäre Verbündete, die du möglicherweise aus anderen D&D-Abenteuern kennst
- Digitale Kopie von "Vecna: Eve of Ruin" auf D&D Beyond
52,99 €*
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